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    Izaya's Tech's! [This is a list and will be added on to!]

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    Izaya Byakuren

    Posts : 7
    Spirit Energy : 11
    Reputation : 0
    Join date : 2010-09-26

    Izaya's Tech's! [This is a list and will be added on to!]

    Post by Izaya Byakuren on Sun Sep 26, 2010 1:28 am

    .e l e m e n t.

    forest element - versatile - natural affiliation




    Name: Elemental | Stun Spore
    Move Level: Level 1
    Mana Required: -7
    Health Deducted: -0 (If an explosion occurs: -12)
    Description:
    The user will call forth snow white camellia-looking flowers from the
    ground, which then scatter a heavy cloud of paralysis powder which stun
    the opponents physically for four posts.
    Advantages:
    _♦_ 100% accuracy.
    Disadvantages:
    _♦_ The spores can paralyze allies as wel.
    _♦_ The cloud is actually combustible, so if fire is put into contact with it, the cloud will explode.


    Name: Elemental | Grasswhistle
    Move Level: Level 2
    Mana Required: -12
    Health Deducted: -4 HP transferred to user from target every post of this being in effect.
    Description:
    The user plays a pleasant melody that lulls the foe into a deep sleep
    that lasts six posts, all the while deducting a small amount of HP in
    their sleep, which then gets transferred into the user.
    Advantages:
    _♦_ Self-explanatory.
    Disadvantages:
    _♦_ A short-ranged move (For the move to work, the opponent should be within five feet of the user).


    Name: Elemental | Thorned Vines
    Move Level: Level 3
    Mana Required: -14
    Health Deducted: -4 per post of thorns
    Description:
    ‘Thorn vines’ allows Izaya to bring up dark green vines glowing with a
    black aura from the ground to restrain her opponent(s). While the vines
    restrain someone or something, the vines nullify any type of power or
    special ability, making the one(s) sustained as generic as a basic human
    can be. While the move is normally used to only sustain them, Izaya can
    choose to use it offensively and drain their health as the vines grow
    one-inch long thorns, like those a rose would have. (Although using the
    thorns take away -2 HP from Izaya on the first post.)
    Advantages:
    _♦_ Always works; as it shoots up in a blur.
    _♦_ The vines cannot be broken, burned, torn off, etc.
    Disadvantages:
    _♦_ The vines wither away after six posts in use.
    _♦_ Killing someone using this move to restrain them is possible, but Izaya will never use it in such a manner.


    Name: Elemental | Cherry Blossoms
    Move Level:
    Weak: Level 3
    Medium: Level 4
    Strong: Level 5

    Mana Required:
    Weak: -5
    Medium: -7
    Strong: -12

    Health Deducted: -0
    Description:
    ‘Healing’ permits Izaya to bring forth cherry blossom petals from thin
    air that swarm around the wound(s) in need of care. She can then heal
    someone's (or her own) physical wounds, from fixing torn tendons to
    broken bones. The blossoms can also be used to fix Lausunu Arcana should
    any physical damage be done to them. When using a Strong level of
    ‘Healing’, the time needed to fully heal the injury is at least two
    posts.
    Weak: Flesh wounds, burns, small amounts of poison, etc.
    Medium: Fair amounts of poison, torn tendons/ligaments, etc.
    Strong: Broken bones, vital organ fixation, blood loss, etc.

    Advantages:
    _♦_ She can heal internal and external wounds, regardless of the severity.
    Disadvantages:
    _♦_ Fire can burn away the petals before the healing is finished.
    _♦_ Cannot revive a dead being, regardless of the circumstances.


    Name: Elemental | Absorption
    Move Level: Level 6
    Mana Required: {See description.}
    Health Deducted: {See description.}
    Description:
    In a nutshell, should Izaya ever be faced with any forest or water
    stamina moves, the elements can be absorbed by her and converted into HP
    at her disposal. Depending on the amount of HP and the Mana needed for
    the move used on her will vary how much Mana she needs and how much HP
    she gets, always needing to add 5 to how much Mana will be needed in
    order to absorb and convert. (That being, a -25 Mana move that takes
    away -20 HP will have Izaya using -30 Mana to gain 20 HP.)
    Advantages:
    _♦_ See description.
    _♦_ The vines cannot be broken, burned, torn off, etc.
    Disadvantages:
    _♦_ The Mana depends solely on the move being absorbed.
    _♦_ Only forest or water can be absorbed and converted.
    _♦_ The move will only work three times in a spar.


    Name: Elemental | Nourish
    Move Level: Level 5
    Mana Required: -12
    Health Deducted: -0
    Description:
    Regardless of the terrain, pale blue and violet half-circles of
    hydrangeas will grow all around the topic, allowing them to double the
    amount of oxygen used in a move needing it, thus doubling the damage for
    Izaya's fire and lightning moves.
    Advantages:
    _♦_ See description.
    Disadvantages:
    _♦_ This ability can double the power of fire moves, lightning moves, and halve damage of water moves.
    _♦_ The move lasts five of Izaya's posts.


    Name: My Own
    Move Level: Level 6
    Mana Required: -18
    Health Deducted: -0
    Description:
    Summoning solely the spirit of her Lausunu corresponding to the
    variable, Izaya will amalgamate the soul of the brought forth Arcana
    with her own and use their natural affiliation to prevent harm on her
    own body or possibly the bodies of others. How it works is: Should a
    fire-user be attempting to raise the temperature of her own physical
    body or the body of another person, Izaya can summon solely the spirit
    of Zwei and place it in the afflicted body so their temperature can no
    longer be controlled by anyone else other than themselves. For water,
    she can summon the Arcana's spirit, place it in the body, and the water
    in their body is unable to be manipulated by anyone other than
    themselves. This does not by any means though permit the body to use
    abilities that the Lausunu would normally be able to use.
    Advantages:
    _♦_ Self-explanatory.
    _♦_ Versatile.
    Disadvantages:
    _♦_ Can only control one variable at a time.
    _♦_ Lasts 8 posts made by the user.
    _♦_ Each spirit can only be in one body at one time.

    Izaya Byakuren

    Posts : 7
    Spirit Energy : 11
    Reputation : 0
    Join date : 2010-09-26

    Re: Izaya's Tech's! [This is a list and will be added on to!]

    Post by Izaya Byakuren on Sun Sep 26, 2010 4:53 am

    .z w e i.

    calm - understanding - protective - fire - offensive & defensive - over 3,000 years old



    Name: Lausunu Arcana | Summoning Zwei
    Move Level: Level 1
    Mana Required: -5
    Health Deducted: -0
    Description: This move allows Izaya to summon the griffin, Zwei. His name stands for Two in German and he is both an offensive, defensive, and supplementary card. He lasts all throughout battle or until he is taken from the field by only Izaya herself and his affiliation is fire.
    Advantages:
    _♦_ Summoning
    _♦_ His fire cannot injure Izaya
    Disadvantages:
    _♦_ His price for being summoned is Forest moves cannot be used by Izaya three posts after summoning him


    Name: Lausunu Arcana | Zwei - Flare Plumes
    Move Level: Level 2
    Mana Required: -6
    Health Deducted: -10, -3 per post for burns until healed
    Description: An inferno of everlasting scarlet flames washes over all enemies in battle, giving them serious third degree burns that last over battle until healed by a medium-level healing move. Although the plumes are completely made of fire, they cannot be put out by regular means (such as rain, large amounts or water or wind, etc.)
    Advantages:
    _♦_ Long lasting damage.
    _♦_ 100% accuracy.
    Disadvantages:
    _♦_ Half-damage is done onto opponents with the Water element. (Whereas double damage is done onto opponents of the Forest element).
    _♦_ Chances of a fire user getting long-lasting burns is 25%


    Name: Lausunu Arcana | Zwei - Shed
    Move Level: Level 1
    Mana Required: -4
    Health Deducted: -0
    Description: Zwei's most basic move. Should Zwei be injured with lasting effects, he will shed off his feathers while regrowing new feathers in their place in the time span of two seconds.
    Advantages:
    _♦_ Self-explanatory.
    Disadvantages:
    _♦_ No other Lausunu Arcana can be using a move during this.


    Name: Lausunu Arcana | Zwei - One Thousand Needles
    Move Level: Level 3
    Mana Required: -7
    Health Deducted: -10
    Description: This can be used as a combo move with Shed or used alone. Zwei's feathers will molt off and the moment they detach from his wings, they will home in on the opponent(s) and within reaching six inches of their body, the feathers will explode into a burst of sharp needles, causing damage.
    Advantages:
    _♦_ The move is versatile.
    Disadvantages:
    _♦_ Once the feather explodes, it's unusable.
    _♦_ The move can only be used four times.


    Name: Lausunu Arcana | Zwei - Phoenix Tears
    Move Level: Level 4
    Mana Required:
    Beginner: -7
    Intermediate: -10
    Advanced: -13
    Health Deducted: -0
    Description: Although Zwei is a Griffin, his tears strangely hold heal capabilities. The healing can range from a beginner level, injures being status ailments to minor flesh wounds. Intermediate healing can range from more serious burns and poisonings to reattaching severed ligaments and/or tendons, etc. Advanced healing deals mainly with healing vital organs and reattaching severed limbs, nerves, muscle fibers, the more intricate care.
    Advantages:
    _♦_ Healing can be used on self and/or others simultaneously.
    Disadvantages:
    _♦_ Cannot revive someone who is dead.
    _♦_ No physical harm is done; supplementary move.


    Name: Lausunu Arcana | Zwei - Golden Butterflies
    Move Level: Levels 3-6 respectively
    Mana Required: -4 per level of use
    Health Deducted: -5 per level of use per butterfly, -3 per post for burns until healed.
    Description: Using his natural affiliation with fire, Zwei creates a perfect balance of the element to create beautiful orange-yellow butterflies made of flames. Their sizes can range from a flower petal to a common, large sized canine. In controlling the butterflies, Zwei can have the winged bugs implode at any given time that Izaya wishes, the implosions ranging from a weak spark to a disastrous implosion, much more powerful than a regular explosion. They're overall very versatile, as well as they can swarm around something specific and give searing and terrible burns. Zwei can also adjust the temperature of the butterflies, having them only like a warm glow or a searing flame that sticks to the clothes or skin.
    Levels or heat/explosion:
    • 3 - Warm heat. Firefly sized. Light flicker. (No more than about 20)
    • 4 - First Degree burns. Palm sized. Weak/strong explosion. (No more than 15)
    • 5 - Second Degree burns. Two-palm sized. Strong/Brutal explosion (No more than 10)
    • 6 - Third Degree burns. Large dog sized. Very large explosion range. (No more than 7)

    Advantages:
    _♦_ See description.
    Disadvantages:
    _♦_ If a Level 6 or higher water move that can wash away the butterflies is in effect, the butterflies will not appear.
    _♦_ Regardless of the level of heat/explosion, limbs cannot be completely blown off.


    Name: Lausunu Arcana | Zwei - Safeguard
    Move Level: Level 4
    Mana Required: -Half the blocked move's Mana
    Health Deducted: -0
    Description: Spreading his wings to an intimidating length, the feathers adorning his wings seem to turn and move like the waves of the sea; this causes them to be impenetrable. After doing so, he will fold his wings around himself or himself and Izaya and prevent any move from landing. This blocks melee attacks, hand-to-hand, projectiles, elements, and the like.
    Advantages:
    _♦_ A ‘perfect’ shield.
    Disadvantages:
    _♦_ The move lasts two posts.
    _♦_ Zwei cannot physically move while this move is in effect.
    _♦_ Zwei cannot take flight after using this move unless his feathers are shed off then re-grown.


    Name: Lausunu Arcana | Zwei - Torrid Torture.
    Move Level: Level 10
    Mana Required: -12 per post of the boiling
    Health Deducted: -16 per post of the boiling, -3 per post afterward for burns
    Description: This technique is is useful in more ways than one, one being that physical contact with a weapon of otherwise is not necessary. With this technique, Zwei raises the temperature in the body of an opponent to an unbearable point, enough so that it actually sets the water in their body a bubbling boil. It takes one post to take effect, and boils for a maximum of three posts, causing damage each post as the water gets hotter, then slowly cools down.
    Advantages:
    _♦_ Painfully damages the opponent from any distance without a weapon or physical touch.
    _♦_ Undodgeable/unblockable.
    Disadvantages:
    _♦_ The opponent must have water in their body.
    _♦_ The move takes one post to take effect, and boils for only three posts. (A four-post move).
    _♦_ Cannot use back to back.

    Izaya Byakuren

    Posts : 7
    Spirit Energy : 11
    Reputation : 0
    Join date : 2010-09-26

    Re: Izaya's Tech's! [This is a list and will be added on to!]

    Post by Izaya Byakuren on Sun Sep 26, 2010 4:57 am

    .t e u f e l.

    aggressive - loyal - intelligent - venomous - offensive



    Name: Lausunu Arcana | Summoning Teufel
    Move Level: Level 6
    Mana Required: -10
    Health Deducted: -10
    Description: This move allows Izaya to summon the chimera, Teufel. His name stands for Devil in German and he is an all-offensive card. He lasts all throughout battle or until he is taken from the field by only Izaya herself and his affiliation is venom, or acid.
    Advantages:
    _♦_ Summoning
    _♦_ His venom cannot injure Izaya
    Disadvantages:
    _♦_ His price for being summoned is -10 HP from Izaya


    Name: Lausunu Arcana | Teufel - Venom Secretion
    Move Level: Level 6
    Mana Required:
    Solid: -8
    Liquid: -6
    Gas: -4
    Health Deducted:
    Solid: -12 (-4 per post for poisoning)
    Liquid: -10 (-3 per post for poisoning)
    Gas: -5 per post for poisoning (-10 if an explosion occurs)
    Description: In this move, Teufel will allow the pores around his body to release concentrated venom which will cover his body entirely. This can be used in junction with other moves, but the move itself leaves him physically untouchable without someone being poisoned thoroughly until healed, as well as making common physical moves such as a bite or scratch much more deadly than it should be without the venom. The move can be used in different states of matter, such as:
    Solid Teufel will be able to condense his venom into many marble sized spheres that will shoot from the holes around his ribcage very quickly which have a hard exterior and an acidic liquid on the inside. When the marbles make contact with someone or something, the exterior will cause a small explosion and the acid inside will splatter over where the marble hit, immediately beginning to eat away at what it covers within a one-foot radius of impact. A disadvantage is the marbles are shot in a straight line so avoiding is possible. An advantage is there is impact and lasting damage because of the acid.
    Liquid Teufel will leak more of his venomous acid into the claws, tail, spikes, antlers, fangs and mouth of his body which can then be shot or leaked out from any one of these body parts as either a jet stream or spray. A disadvantage is the spray only reaches five feet and the jet stream only reaches fifteen feet. An advantage is the spray covers a wider surface area of what is hit whereas the jet stream give more concentrated damage.
    Gas The final form of his acidic manipulation: gas. This state enables Teufel to secrete an odorless and colorless gaseous miasma from his pores and the holes at his sides which can then spread into the air without the opponent 's knowledge. This causes the most damage seeing as how the gas is unknowingly inhaled through the mouth and nose as well as eroding their exposed skin. A disadvantage is the gas stays in the air for only three posts. An advantage/disadvantage is the gas is flammable, which may cause a violent explosion if fire is exposed to the gas.
    Advantages:
    _♦_ See descriptions
    _♦_ All states give lasting damage
    Disadvantages:
    _♦_ See descriptions
    _♦_ Can still poison allies just as badly


    Name: Lausunu Arcana | Teufel - Tail Spikes
    Move Level: Level 6
    Mana Required: -8
    Health Deducted: -3 per spike (-3 per post for poisoning)
    Description: Being equipped with five tail spikes near the base of his tail, Teufel will bring them out more and in a fluid motion that seems as a blur will shoot them out as homing missiles to strike their designated target. As a plus, the spikes are already dangerously venomous, furthering the damage.
    Advantages:
    _♦_ The first two spikes always hit
    _♦_ Once all spikes have been used, his body naturally regrows more
    Disadvantages:
    _♦_ The remaining three have a 75% chance of missing
    _♦_ All five spikes must be shot out six posts after the move begins, if not there will be no venom damage
    _♦_ There's a three-post recharge needed for the move to be used again


    Name: Lausunu Arcana | Teufel - Tail Blade
    Move Level: Level 6
    Mana Required: -8
    Health Deducted: -14 per hit landed (-3 per post for poisoning)
    Description: A pretty self-explanatory move, Teufel will begin whipping his tail at the opponent. The pronged end is very rapid and versatile, which can be used for swiping, stabbing, cutting, etc. The wounds done by this move are very deep and can only be healed three posts after the damage is done.
    Advantages:
    _♦_ Deep wounds
    _♦_ Versatile
    _♦_ 90% accuracy
    Disadvantages:
    _♦_ Must be within a range of five feet
    _♦_ The venom that comes with the wound only lasts four posts

    Izaya Byakuren

    Posts : 7
    Spirit Energy : 11
    Reputation : 0
    Join date : 2010-09-26

    Re: Izaya's Tech's! [This is a list and will be added on to!]

    Post by Izaya Byakuren on Sun Sep 26, 2010 5:17 am

    .v e r z w e i f l u n g.

    deceitful - sly - mischevious - sarcastic - defensive - psychic



    Name: Lausunu Arcana | Summoning Verzweiflung
    Move Level: Level 4
    Mana Required: -15
    Health Deducted: -5 per post if fifteen posts are exceeded and ‘Future Sight’ has not been used.
    Description: This move allows Izaya to summon the nine tailed fox, Verzweiflung. His name stands for Despair in German and he is both a defensive, offensive and supplementary card. He lasts all throughout battle or until he is taken from the field by only Izaya herself and his affiliations are illusion and psychic.
    Advantages:
    _♦_ Summoning
    _♦_ His psychic abilities cannot injure Izaya
    Disadvantages:
    _♦_ His price for being summoned is every twelve posts, he needs to reuse the move ‘Future Sight’ as to not eat away at Izaya's health.


    Name: Lausunu Arcana | Verzweiflung - Future Sight
    Move Level: Level 4
    Mana Required: -5
    Health Deducted: -0
    Description: Future Sight is Verzweiflung's most basic move in his arsenal. Future Sight permits Izaya to keep him on the field for another fifteen posts as to not injure her.
    Advantages:
    _♦_ Basic move.
    Disadvantages:
    _♦_ The move can only be used five times.


    Name: Lausunu Arcana | Verzweiflung - Future Sight II
    Move Level: The Level of the move avoided
    Mana Required: -Half the amount of the move avoided
    Health Deducted: -0
    Description: Using his psychic abilities, Verzweiflung's Future Sight II permits him to avoid a move by foretelling it. Depending on the move avoided is the Level of the move and the amount of Mana needed.
    Advantages:
    _♦_ Self-explanatory
    Disadvantages:
    _♦_ Can only be used every four posts.
    _♦_ If the level of the move is higher than Izaya, the move cannot be foreseen and avoided.


    Name: Lausunu Arcana | Verzweiflung - Amnesia
    Move Level: Level 6
    Mana Required: -10
    Health Deducted: -0
    Description: Verzweiflung will use his capabilities of telepathy to give the opponent(s) a sort of 'mind block' that prevents the opponent(s) from further using a move that has already been used during the spar in effect for the rest of said spar.
    Advantages:
    _♦_ Rids the opponent of a technique.
    Disadvantages:
    _♦_ Does no damage.
    _♦_ The opponent(s) must have a brain/mind.
    _♦_ The opponent(s) must have used the move in the past two of their posts against him in battle.

    Izaya Byakuren

    Posts : 7
    Spirit Energy : 11
    Reputation : 0
    Join date : 2010-09-26

    Re: Izaya's Tech's! [This is a list and will be added on to!]

    Post by Izaya Byakuren on Sun Sep 26, 2010 5:23 am

    .a e t a s.

    indifferent - detached - silent - stubborn - time



    Name: Lausunu Arcana | Summoning Aetas
    Move Level: Level 9
    Mana Required: -20
    Health Deducted: -0
    Description: This move allows Izaya to summon the hybrid, Aetas. His name stands for Time in Latin and he is both a defensive, offensive and supplementary card. He lasts all throughout battle or until he is taken from the field by only Izaya herself and his affiliation is time/space.
    Advantages:
    _♦_ Summoning
    Disadvantages:
    _♦_ His price for being summoned is that he is the only allowed summoning on the field at all times.


    Name: Lausunu Arcana | Aetás - Void
    Move Level: Level 9
    Mana Required: -12
    Health Deducted: -0
    Description: Aetás' emerald embedded into his tail pulsates dark green rings and it inverts the entire area visually. Everyone and everything in the area slows down so to Izaya and Aetás, it looks like everyone is frozen in their place. Spell-proof.
    Advantages:
    _♦_ Always works.
    _♦_ Lasts 1-3 posts made by the user.
    Disadvantages:
    _♦_ Can only be used 3 times in a battle.
    _♦_ Aetás cannot perform “Clockwork” until two posts after Void ends.


    Name: Lausunu Arcana | Aetás - Clockwork
    Move Level: Level 9
    Mana Required: -65
    Health Deducted: -35 per post
    Description: Aetás' heartbeat becomes audible, which gives off a 'ticking sound' and the opponent's body begins to slow down [i.e.- the blood flow, heart beat, lungs etc]. It causes horrible internal pain that causes paralysis to anyone lower than Aetás' own level for two posts. Spell-proof.
    Advantages:
    _♦_ Causes opponent to be extremely vulnerable.
    _♦_ Can kill opponent over time.
    Disadvantages:
    _♦_ The move itself only lasts 2-4 posts.
    _♦_ Useless against mech.


    Name: Lausunu Arcana | Aetás - Rewind
    Move Level: Level 9
    Mana Required: -10
    Health Deducted: -4 per post for user if used over three times
    Description: Aetás rewinds the actions of an opponent by five seconds using his manipulation over time. It never fails, but continuous use (more than three) causes -4 to Izaya herself each time it's overused.
    Advantages:
    _♦_ Self explanatory.
    Disadvantages:
    _♦_ See description.
    _♦_ Cannot be used back-to-back.

    Izaya Byakuren

    Posts : 7
    Spirit Energy : 11
    Reputation : 0
    Join date : 2010-09-26

    Re: Izaya's Tech's! [This is a list and will be added on to!]

    Post by Izaya Byakuren on Sun Sep 26, 2010 5:24 am

    .p u y o - k u n.

    innocent - dark - curious - possessive - mimicry



    Name: Lausunu Arcana | Summoning Puyo-kun
    Move Level: Level 10
    Mana Required: -15
    Health Deducted: -0
    Description: This move allows Izaya to summon the copycat, Puyo. His name holds no true meaning and he is both an offensive and supplementary card. He lasts all throughout battle or until he is taken from the field by only Izaya herself and his affiliation is mimicry.
    Advantages:
    _♦_ Summoning
    Disadvantages:
    _♦_ His price for being summoned is aside from him, only one other summoning can be out.


    Name: Lausunu Arcana | Stop mimicking me!
    Move Level: Level 10
    Mana Required: -12
    Health Deducted: -0
    Description: This move permits Puyo to perfectly copy the appearance of something, perferably someone. From scent to speech pattern to soul signature, Puyo makes himself a perfect duplicate of whatever he pleases.
    Advantages:
    _♦_ Self-explanatory.
    Disadvantages:
    _♦_ He does not copy their actual soul and he cannot read their mind in any way.
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    Soren Kiyomeru

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    Join date : 2010-09-11
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    Location : In your room more precise see that little light in your closet?

    Re: Izaya's Tech's! [This is a list and will be added on to!]

    Post by Soren Kiyomeru on Sat Oct 02, 2010 5:33 am

    Anymore?

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    Re: Izaya's Tech's! [This is a list and will be added on to!]

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